Bird Investment

My first (released) Twine game can be played here! Invest in birds. This game was created in about two hours, keeping the scope small was definitely key to finishing it and maintaining a coherent voice throughout. I've recently started attempting to make some games in bitsy which is an amazing tool. Hopefully have something to … Continue reading Bird Investment

Adding a game over state in Twine 2/Harlowe using the footer

This method will allow you to enter a game over state driven by variables calculated in the footer. For example, if your footer records a health bar, when the health bar reaches zero you would be able to force the player to passage named "Game over". In your first passage, set variable called "healthbar" and … Continue reading Adding a game over state in Twine 2/Harlowe using the footer