Designing interfaces in the age of the Alpha

Making interfaces for early access games is a real challenge. Where other parts of a game can get away with incomplete features or poor quality graphics, the interface must always be of high enough quality for the game to be playable. Here are my tips for designing interfaces in the age of the alpha. 1. Room to … Continue reading Designing interfaces in the age of the Alpha

Create a fingerprint icon in Adobe Illustrator

For this tutorial I will be using Adobe Illustrator CC 2014. 1. Draw a curved stroke Use the pen tool to draw a curved stroke. In this example my stroke has a weight of 15 pt and has a round cap. 2. Select offset path With your stroke still highlighted, go to Object>Path>Offset Path... 3. Apply … Continue reading Create a fingerprint icon in Adobe Illustrator

Get started with user testing on a budget

It can be daunting to have users test and possibly criticise a product you have been slaving over - your baby! But the results of user testing will only energize you more - with the added benefit of improving usability issues which will make your product more enjoyable to use, and more successful as people can … Continue reading Get started with user testing on a budget

Adding a game over state in Twine 2/Harlowe using the footer

This method will allow you to enter a game over state driven by variables calculated in the footer. For example, if your footer records a health bar, when the health bar reaches zero you would be able to force the player to passage named "Game over". In your first passage, set variable called "healthbar" and … Continue reading Adding a game over state in Twine 2/Harlowe using the footer