Designing interfaces in the age of the Alpha

Making interfaces for early access games is a real challenge. Where other parts of a game¬†can get away with incomplete features or poor quality graphics, the interface must always be of high enough quality for the game to be playable. Here are my tips for designing interfaces in the age of the alpha. 1.¬†Room to … Continue reading Designing interfaces in the age of the Alpha

Interface design for virtual reality

As the UI designer on Elite: Dangerous I was lucky enough to work on this VR title in the very early¬†stages of the technology - my first test of the Elite interface in VR was on the Oculus DK1. While Elite was a relatively conservative¬†VR UI design in my opinion (see fantastic contraption for a … Continue reading Interface design for virtual reality

Get started with user testing on a budget

It can be daunting to have users test and possibly criticise a¬†product you have been slaving over - your baby! But the results of user testing will only energize you more - with the added benefit of improving usability issues which will make your product more enjoyable to use, and more successful as people can … Continue reading Get started with user testing on a budget