Riot Squid is an endless runner/upgrade game for Android, made in Unity, which I made over 6 months during the pandemic. It now has a couple months worth of updates under its belt, but the majority of the game was made in the 6 month span. Here's a few of the ways I was able … Continue reading How I made Riot Squid in 6 months
Getting Android leaderboards to work in your Unity game
Use these tips to avoid making the same mistakes I made when getting leaderboards to work in my Android game. For implementation I used the Unity playgamesservices plugin Make sure you are actually publishing your Google play services configuration. On the 'Configuration' tab in the Google play console under Play games services > Set up … Continue reading Getting Android leaderboards to work in your Unity game
Cordova/Android Studio cheat sheet
How to update cordovanpm install -g cordova@latestHow to update androidcordova platform rm androidcordova platform add androidMay want to save plugins using cordova plugin saveHow to see cordova versioncordova -vHow to build/run androidcordova build androidcordova run androidRelease buildcordova build android --releaseIn Android Studio, change Gradle version and plugin by going to file > project structureHow to … Continue reading Cordova/Android Studio cheat sheet
Making a simple Alexa Skill
Had a free day today so tried my hand at making an Alexa Skill. It's a little tricky to get your head around how it works but is actually pretty simple. This is a bare bones tutorial on getting a true/false dialog going - I am by no means an Alexa dev. I'm going to … Continue reading Making a simple Alexa Skill
Making a game in JavaScript
For the past few months I've been working on a game using JavaScript. I'm a much better programmer now than I was when I started. Here are some pros and cons so far: Pros: Loads of references online I've never had much of a problem finding out how to do "normal" JavaScript stuff. I did … Continue reading Making a game in JavaScript
Boolean operations in Bitsy
I came across this post by Eevee when I was trying to figure out if there is a way to add booleans to bitsy dialog without resorting to messing with the code. Turns out it is possible with a little maths. This post is something of a reference for myself as well as you, the … Continue reading Boolean operations in Bitsy
Bird Investment
My first (released) Twine game can be played here! Invest in birds. This game was created in about two hours, keeping the scope small was definitely key to finishing it and maintaining a coherent voice throughout. I've recently started attempting to make some games in bitsy which is an amazing tool. Hopefully have something to … Continue reading Bird Investment
Making a game with Phaser
Over the weekend I tried making a game in Javascript using Phaser. I haven't tried any Javascript game libraries before, but this one came highly recommended. After my experience: Pros: Easy to use Intuitive functions Make a game in a few hours Simple to upload and host on itch.io Cons: It's still Javascript You can … Continue reading Making a game with Phaser
My top 5 favourite video game interfaces
Here is a quick roundup of the gaming interfaces which have influenced me the most. These are just a few of the interfaces I love, but they sadly can't all make the cut. 1. Assassin's Creed 1 This is the game that made me want to be an interface designer. It took the graphic design … Continue reading My top 5 favourite video game interfaces
Planet Coaster Dev Diary #6
I was lucky enough to be part of the 6th Planet Coaster Dev Diary - Management matters! I explain a little bit about the management interface of the game. Check it out below.